
Dr. Lonce Wyse
Associate Professor
Communications and
New
Media Programme
National University of
Singapore
I also direct the IDMI Arts
&
Creativity Lab
Communications and New Media Programme
Faculty of Arts & Social Sciences
Block AS6 #03-07 (Need Directions?)
11 Computing Dr.
Singapore 117416
Tel: (65)6516-7277
lonce.wyse (at) nus.edu.sg
lonce.wyse (at) zwhome.org
In Brief
My BS is
in Math & Computer Science, and my Ph.D. is in Cognitive
and Neural
Systems (Boston University, '94).
I think in sound. I directed the development of the FlexEffex
and the
ASound
systems for building and interacting with real-time sound
models. In
1999, Mindmaker
Inc. acquired our FlexEffex technology, and a
subsidiary was
opened
here in Singapore where I worked as the R&D director for
two years.
I rejoined the Institute for Infocomm Research in November,
2001 where
I worked on applying
techniques
from the worlds of graphical models (NN's, HMM's etc.) to
sound
analysis
and sound model construction. The ultimate objective is to
take sound
examples
and automatically identify and/or construct sound models - a
kind of
specialized semantic analysis. Recently my focus has shifted
to
studying and teaching about the use of sound in the
arts.
My CV is available here.
Here are some
family
photos...
Sound
modeling,
representation,
automatic identification,
Neural
Nets
and Graphical Models,
Sound
synthesis,
techniques, control strategies, etc.,
Auditory
perception.
The Networked
Ensemble
Listening Strategies
for New Media
Audio
Game;
Singapore/MIT collaboration through GAMBIT
CNN
story
on the game
Synthesis:
Sound
Modeling and Synthesis with Java
Go
directly
to my Experimental
Interactive
Sound
page.
Personal
view of the history of "Free Music"
Music that admits
any and
all sound for its material domain.
Previous:
FlexFX
sound
modeling and realtime synthesis.
Coordinating
Special
Interest Groups and seminars on
A
straight-forward method to construct clean-sounding audio
signals from
spectrams in real-time:
(Long version:) Real-Time
Signal
Estimation
From Modified Short-Time Fourier Transform Magnitude
Spectra IEEE
Transactions on
Audio, Speech, and Language Processing
(Short
version:) Real-Time
Iterative
Spectrum
Inversion with Look-Ahead 2006 IEEE
International Conference on Multimedia and Expo
Generative
Sound
Models Multimedia Modeling 2005. An
overview of issues and applications for models that generate
sound.
A
Sound Modeling and Synthesis System Designed for Maximum
Usability.
International
Computer Music Conference 2003.
Application
of a Content-based Percussive Sound Synthesizer to Packet
Loss Recovery
in Music Streaming. (Lonce Wyse, Wang Ye, Zhu Xinglei,
(2003) , ACM
Multimedia)
Free
Music and the Discipline of Sound. (Lonce Wyse,
2003. Organized
Sound, 8:3, Cambridge University Press).
Description
for
Non-Speech,
Non-Note-Music Audio. Slides from a talk
at an MPEG-7 plenary meeting in Tokyo, 1998.
Toward
Content-Based
Audio Indexing and Retrieval and a New Speaker
Discrimination
Technique (Lonce Wyse and Stephen Smoliar, 1997) -
A paper I
wrote
at KRDL with the venerable Stephen Smoliar on a technique for
finding
the
boundaries between sections of audio, including between
different
speakers.
Sonic
Arts and Sciences Fall 2003-present,
National University
of
Singapore,
University Scholars Program.
Saul/Jordan
Neural Net (Coded in Java, but if you need a C++
interface, just
ask).
This is a
feedforward net
that can be run backwards or sideways (that is, run like a
bidirectional
"associative" net).
Soda
Zoo - Physics, dynamics, sound, all rolled into one
suite of cool
applets
(don't forget to turn the sound on with the checkbox at the
top of the
page!)
SoundToys - A very nice collection of pointers to
artists, web
sounds,
Flash works, and noises.
Luigi
Russolo's
Intonorumori - The year, 1910 - the action - the
introduction
of "noise" into music.
Jamifi -
Design your own sounds and ringtones.